# Lucky Dice Part II - Urdu

Learning aim of game: adding numbers, knowing when to stop or go on in a game.

Aim of the game: first to reach a target number e.g. 50 or 100 wins!

How many players: 2 players or more

You will need: 2 dice, a piece of paper and a pen

## Rules

If a player throws a double 1 their total score goes back to 0.

If a player throws a 1 in a round then they score 0 for that round only.

Here is an example:

Player 1 throws the dice and adds the total 3 and a 5= 3+5=8. Player 1 can choose to stop and record their score or roll again. If they roll again and get 6 and 3 then they add 6+3=9 and then add it to their previous throw of 8 to make 17. Again, they choose to stop and record their score or go again. Remember a 1 on the next throw will take the whole total for the round down to 0. It is a risk and a double 1 will take their total score for all the rounds so far back to 0. A double  6 will double their total score. Player one sticks and records their score = 17.

Player 2 throws their dice. If they throw a 3 and a 4 then 4+3= 7. If they decide to throw again and get a 1 and a 6 then because there is a 1 they score 0 for that round only.

The scores so far are:

Player I  17  Player 2   0

Player 1 rolls again and gets 2 and a 6=8 and sticks. Their score =17+ 8 =24

Player 2 rolls and gets 4 and a 6=10. If they choose to roll again and get  double 6=12 they can add 12 to their score of 10 and double it to get 44 because double 6 =double your total score

The scores are now:

Player 1  24  Player 2  44

Player 1 rolls again and gets 5 and a 4=9. They can stick and add 9 to 24 to make 33 or roll again. If they then roll double 3 their total score will now go back to 0. If they roll a 6 and  a 1-the 1 means they score 0 for the round and so their score remains on 24.

First to reach the target number wins!

Adaptations: can go backwards and subtract